<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>VerveCode: Notes on Unity game development and AI integration</title><description>Notes on Unity game development and AI integration</description><link>https://vervecode.dev/en/</link><language>en</language><lastBuildDate>Sat, 07 Nov 2026 01:54:00 GMT</lastBuildDate><item><title>Minecraft server world backup and restore: copy the folder to keep a save, and roll back when it breaks</title><link>https://vervecode.dev/en/games/minecraft-server-world-backup/</link><guid isPermaLink="true">https://vervecode.dev/en/games/minecraft-server-world-backup/</guid><description>Before you upgrade or change settings, you want a copy of the world that you can actually restore. Stop the server and copy the world folder, and you have a complete backup. If something goes wrong, put the backup back, and the world returns to the state it had when you backed it up.</description><pubDate>Sat, 07 Nov 2026 01:54:00 GMT</pubDate></item><item><title>Minecraft locate command: find a stronghold, ancient city or biome and teleport there</title><link>https://vervecode.dev/en/games/minecraft-locate/</link><guid isPermaLink="true">https://vervecode.dev/en/games/minecraft-locate/</guid><description>Minecraft’s built-in locate command lists the coordinates of the nearest stronghold, ancient city, village or cherry grove, but the syntax in older guides only returns error messages in current versions. Use the current syntax and names to get the coordinates and teleport there. Nether and End structures can be located straight from the Overworld.</description><pubDate>Sat, 07 Nov 2026 01:53:00 GMT</pubDate></item><item><title>Minecraft Pixelmon server setup: play the Pokémon mod with friends in the same world</title><link>https://vervecode.dev/en/games/pixelmon-server/</link><guid isPermaLink="true">https://vervecode.dev/en/games/pixelmon-server/</guid><description>Pixelmon is a mod that adds Pokémon to Minecraft. To play with friends in the same world, you need a server with the same mods installed. As long as the server and every player use matching versions, your friends can join and catch Pokémon together.</description><pubDate>Sat, 07 Nov 2026 01:52:00 GMT</pubDate></item><item><title>Minecraft Carpet Mod fake players: keep farms running while you are offline and skip the night without a bed</title><link>https://vervecode.dev/en/games/minecraft-carpet-fake-player/</link><guid isPermaLink="true">https://vervecode.dev/en/games/minecraft-carpet-fake-player/</guid><description>Carpet Mod can spawn fake players on a Fabric server. A fake player is a character that does not need a connection but that the server treats as a real player. When every player leaves, the chunks around your farm unload, but a fake player parked next to the farm keeps it running. With a lower sleep percentage, a fake player can also go to bed and skip the night for you.</description><pubDate>Sat, 07 Nov 2026 01:51:00 GMT</pubDate></item><item><title>Minecraft Chunky commands and pregeneration: keep the map ahead of players when many explore at once</title><link>https://vervecode.dev/en/games/minecraft-chunky-pregenerate/</link><guid isPermaLink="true">https://vervecode.dev/en/games/minecraft-chunky-pregenerate/</guid><description>When a player runs into unexplored land, a Minecraft server has to generate new terrain on the spot, and with many players the map can arrive with holes. Chunky generates a chosen area before players enter it. It makes little difference for one player, but it matters when several players explore at once. You can choose the radius from the world size and the time it takes.</description><pubDate>Sat, 07 Nov 2026 01:50:00 GMT</pubDate></item><item><title>BlueMap for Minecraft servers: a 3D web map of your world and online players</title><link>https://vervecode.dev/en/games/minecraft-bluemap/</link><guid isPermaLink="true">https://vervecode.dev/en/games/minecraft-bluemap/</guid><description>BlueMap is a Minecraft server plugin that renders your world as a 3D map and serves it to browsers through a built-in web server. Install the plugin and agree to the download of Minecraft’s resources, and your friends can open a URL to see the terrain and where online players are, without joining the game.</description><pubDate>Sat, 07 Nov 2026 01:49:00 GMT</pubDate></item><item><title>Install a data pack on a Minecraft server: check it loaded, and find out why it does nothing</title><link>https://vervecode.dev/en/games/minecraft-datapack-server/</link><guid isPermaLink="true">https://vervecode.dev/en/games/minecraft-datapack-server/</guid><description>Data packs add new features to a Minecraft world, but after you put one on a server it often does nothing, and sometimes the server shows no error at all. Put the data pack in the right place and check the list, and you can tell whether it is in the wrong folder, wrapped in an extra folder, or too old.</description><pubDate>Sat, 07 Nov 2026 01:48:00 GMT</pubDate></item><item><title>Minecraft server lag: use spark to find out whether entities, hoppers, or a plugin cause it</title><link>https://vervecode.dev/en/games/minecraft-server-lag-spark/</link><guid isPermaLink="true">https://vervecode.dev/en/games/minecraft-server-lag-spark/</guid><description>Paper ships with spark, which records where the server spends its time. When the server lags and neither CPU usage nor console warnings show why, record a report during the lag. The item with the largest share shows whether entities, hoppers, or a plugin causes the delay.</description><pubDate>Sat, 07 Nov 2026 01:47:00 GMT</pubDate></item><item><title>Minecraft gamerule old and new names: keepInventory and more renamed in Java 1.21.11</title><link>https://vervecode.dev/en/games/minecraft-gamerule-names/</link><guid isPermaLink="true">https://vervecode.dev/en/games/minecraft-gamerule-names/</guid><description>Minecraft Java Edition renamed almost every game rule in a recent version, so old commands such as keepInventory and mobGriefing now fail with “Incorrect argument for command”. Swap in the new name and the command runs. Worlds you upgrade keep their settings, and Bedrock Edition keeps using the old names.</description><pubDate>Sat, 07 Nov 2026 01:46:00 GMT</pubDate></item><item><title>ComfyUI API tutorial: batch-generate images with Python without opening the UI</title><link>https://vervecode.dev/en/ai/comfyui-api/</link><guid isPermaLink="true">https://vervecode.dev/en/ai/comfyui-api/</guid><description>ComfyUI has a built-in API that lets a script generate images without touching the interface. Export your workflow in API format, replace the node values from Python, and send it to the queue to get a whole batch of images back as files.</description><pubDate>Sat, 07 Nov 2026 01:45:00 GMT</pubDate></item><item><title>Do your Claude Code rules survive compaction? Keep rules in force in long sessions</title><link>https://vervecode.dev/en/ai/claude-code-compaction-rules/</link><guid isPermaLink="true">https://vervecode.dev/en/ai/claude-code-compaction-rules/</guid><description>When a Claude Code conversation gets long, Claude Code compacts earlier content into a summary, and rules that only load when a matching file is touched are reduced to a summary too. Move those rules to load at every startup, or re-inject them automatically after compaction, and the agent keeps seeing the full text.</description><pubDate>Sat, 07 Nov 2026 01:44:00 GMT</pubDate></item><item><title>How to choose a PyTorch CUDA version on Windows when torch.cuda.is_available() returns False</title><link>https://vervecode.dev/en/ai/pytorch-cuda-windows/</link><guid isPermaLink="true">https://vervecode.dev/en/ai/pytorch-cuda-windows/</guid><description>PyTorch can hand AI model computation to an NVIDIA GPU, but on Windows a plain pip install gives you a CPU-only build, so your program cannot detect the GPU. Check which CUDA version your driver supports, then reinstall the matching CUDA build from PyTorch’s own download site. PyTorch then uses the GPU, and you do not need to install the CUDA Toolkit separately.</description><pubDate>Sat, 07 Nov 2026 01:43:00 GMT</pubDate></item><item><title>Claude Code hooks: block an agent from pushing directly to main when a private repo has no branch protection</title><link>https://vervecode.dev/en/ai/claude-code-hooks-git-guard/</link><guid isPermaLink="true">https://vervecode.dev/en/ai/claude-code-hooks-git-guard/</guid><description>When a private repo cannot use branch protection, an agent that misjudges can push straight to main or force-push, and a rule written for the agent is only a reminder the model may not follow. With a Claude Code PreToolUse hook, every command the agent runs goes through a check script first, and a command the script rejects never runs, in every permission mode.</description><pubDate>Sat, 07 Nov 2026 01:42:00 GMT</pubDate></item><item><title>Migrate a Minecraft Spigot server to Paper: steps that keep the world and plugin data intact</title><link>https://vervecode.dev/en/games/spigot-to-paper/</link><guid isPermaLink="true">https://vervecode.dev/en/games/spigot-to-paper/</guid><description>Paper is a performance-optimized Minecraft server based on Spigot, and your Spigot plugins keep working without changes. Newer Spigot versions store the Nether and the End in a different place than vanilla. Convert the world back to the vanilla structure before you switch to Paper, and both the world and the plugin data are kept intact.</description><pubDate>Sat, 07 Nov 2026 01:41:00 GMT</pubDate></item><item><title>MOSS-Image in ComfyUI: place text with boxes for social posts, posters, and thumbnails, tested with Traditional Chinese</title><link>https://vervecode.dev/en/ai/moss-image-layout/</link><guid isPermaLink="true">https://vervecode.dev/en/ai/moss-image-layout/</guid><description>MOSS-Image draws the text you give it directly into the image, and its ComfyUI template lets you box out where the title, photo, and price go before generating. I tested this only with Traditional Chinese text. All six images made with boxes had correct characters, and a new random seed kept the layout, which is evidence that the model suits CJK text layout. I did not test English text.</description><pubDate>Sat, 07 Nov 2026 01:40:00 GMT</pubDate></item><item><title>ComfyUI shared models: let multiple ComfyUI installs read one model folder and stop downloading duplicates</title><link>https://vervecode.dev/en/ai/comfyui-shared-models/</link><guid isPermaLink="true">https://vervecode.dev/en/ai/comfyui-shared-models/</guid><description>By default, ComfyUI downloads models into each installation’s own folder, so a computer with several ComfyUI projects stores the same model several times. ComfyUI can look for models in a fixed location instead. Put the models in one shared folder and every project finds them there, and a new model is downloaded only once.</description><pubDate>Sat, 07 Nov 2026 01:39:00 GMT</pubDate></item><item><title>Install and use the official ComfyUI MCP: let Claude Code run workflows to generate images</title><link>https://vervecode.dev/en/ai/comfyui-mcp/</link><guid isPermaLink="true">https://vervecode.dev/en/ai/comfyui-mcp/</guid><description>Claude Code cannot generate images by itself, but with ComfyUI’s official comfy-mcp it can edit the nodes of a ComfyUI workflow from a text description and produce images with the models on your own computer. The edited workflow opens directly in ComfyUI, so you can keep tuning it by hand.</description><pubDate>Sat, 07 Nov 2026 01:38:00 GMT</pubDate></item><item><title>TouchDesigner: map two projectors onto two angled surfaces with projectorBlend, Stoner, and kantanMapper</title><link>https://vervecode.dev/en/touchdesigner/dual-projector-mapping/</link><guid isPermaLink="true">https://vervecode.dev/en/touchdesigner/dual-projector-mapping/</guid><description>When two projectors cover two surfaces that meet at an angle, you can put the seam on the crease between the surfaces and skip edge blending. projectorBlend only splits the image, and each projector then gets one Stoner to correct fabric sag and one kantanMapper to align the four corners.</description><pubDate>Sat, 07 Nov 2026 01:37:00 GMT</pubDate></item><item><title>Claude Code deny rules miss git push --force: how Bash rules match commands, and rules that work</title><link>https://vervecode.dev/en/ai/claude-code-bash-deny-rules/</link><guid isPermaLink="true">https://vervecode.dev/en/ai/claude-code-bash-deny-rules/</guid><description>Claude Code matches Bash permission rules as plain text, so &lt;code&gt;Bash(git push --force *)&lt;/code&gt; does not block &lt;code&gt;git push origin main --force&lt;/code&gt;. This article lists common deny patterns that leak, the rules that held up in my tests, and when to switch to an ask rule or a hook. Tested on Claude Code 2.1.309.</description><pubDate>Sat, 07 Nov 2026 01:36:00 GMT</pubDate></item><item><title>StreamTurbo install and usage: real-time AI video in TouchDesigner, even on a 4 GB GPU</title><link>https://vervecode.dev/en/ai/streamturbo/</link><guid isPermaLink="true">https://vervecode.dev/en/ai/streamturbo/</guid><description>StreamTurbo is a real-time image generation tool for TouchDesigner, rewritten as a standalone project from StreamDiffusion. Double-click start.cmd and it sets up Python, the CUDA packages, and the models. It generates 512×512 frames with sd-turbo in a single step, and its built-in Upscaler enlarges them to 2048×2048. This article gives measurements from an RTX 3070 with a 60% power limit, plus results from a 4 GB laptop GPU.</description><pubDate>Sat, 07 Nov 2026 01:35:00 GMT</pubDate></item><item><title>Whetstone: Matt Pocock Skills rewritten for Claude Code</title><link>https://vervecode.dev/en/ai/whetstone/</link><guid isPermaLink="true">https://vervecode.dev/en/ai/whetstone/</guid><description>Whetstone is a skill set rewritten from Matt Pocock Skills that supports only Claude Code and GitHub. Its implement skill no longer runs a code review after every ticket: it reviews checkpoint tickets first and reviews the rest together before the PR, and it merges implement and implement-spec into one skill that either runs in the main session or hands every ticket to a subagent. This article compares the two workflows stage by stage and lists where Whetstone does not fit.</description><pubDate>Sat, 07 Nov 2026 01:34:00 GMT</pubDate></item><item><title>Classify images with Jev: image preprocessing, multipart requests, and reading the results</title><link>https://vervecode.dev/en/ai/jev-image-classification/</link><guid isPermaLink="true">https://vervecode.dev/en/ai/jev-image-classification/</guid><description>Since Jev 1.13 and 1.14 opened up image input, you can shrink a photo to the size range the docs require, upload it as multipart, and ask one question, whether it is a photo of a cat, to get the probability that it is. Your code then applies a threshold to answer yes or no. All 10 camera photos were judged correctly on both versions, and the photo showing only a cat’s back got the lowest probability.</description><pubDate>Sat, 07 Nov 2026 01:33:00 GMT</pubDate></item><item><title>Jev API integration notes: request structure, backend call flow, and reading the results</title><link>https://vervecode.dev/en/ai/jev-http-api/</link><guid isPermaLink="true">https://vervecode.dev/en/ai/jev-http-api/</guid><description>One HTTP request to the Jev model returns a probability for each option, and your backend can combine those probabilities with mechanical rules to decide what kind of data it is looking at. Using customer support tickets, this post asks whether a ticket requests a refund, which team should handle it, and how urgent it is, each with a different question type, and routes low-probability results to a person.</description><pubDate>Sat, 07 Nov 2026 01:32:00 GMT</pubDate></item><item><title>Add new-article push notifications to a static Astro site: a Web Push design with Cloudflare Workers, D1, and Queues</title><link>https://vervecode.dev/en/workflow/astro-cloudflare-web-push/</link><guid isPermaLink="true">https://vervecode.dev/en/workflow/astro-cloudflare-web-push/</guid><description>An Astro static site does not need server-side rendering (SSR) to send new-article notifications. Deploy a separate Cloudflare Worker with a D1 database and a Queue, and use Web Push. The site outputs a Service Worker and an article list, while the Worker manages subscriptions, decides which articles are new, and sends notifications at 20:00 every day. On the free plan this supports about 3,300 devices, but it does not guarantee that every notification arrives and does not resend failures.</description><pubDate>Sat, 07 Nov 2026 01:31:00 GMT</pubDate></item><item><title>Switch Minecraft Java 26.3 to Vulkan: how to enable it and FPS compared with OpenGL</title><link>https://vervecode.dev/en/games/minecraft-vulkan/</link><guid isPermaLink="true">https://vervecode.dev/en/games/minecraft-vulkan/</guid><description>Minecraft Java 26.3 can switch to Vulkan in the video settings, and it takes effect after you restart the game. On an RTX 3070, Vulkan gave only about 3% to 9% more FPS than OpenGL, and on a 144 Hz monitor the two felt almost the same.</description><pubDate>Sat, 07 Nov 2026 01:30:00 GMT</pubDate></item><item><title>Laya vs Jev: how to use two decision models, with results and latency from a Traditional Chinese test</title><link>https://vervecode.dev/en/ai/jev-laya-decision-models/</link><guid isPermaLink="true">https://vervecode.dev/en/ai/jev-laya-decision-models/</guid><description>Laya and Jev are decision models that return a choice and probabilities. Laya can run locally and Jev is a paid API. In four test questions, written in Traditional Chinese, that asked each model to recommend a blog article, Jev matched the expected answer on all four and Laya missed the Astro and Unity questions. Local Laya inference took about 24 to 165 ms, and Jev API round trips had a median of about 629 ms.</description><pubDate>Sat, 07 Nov 2026 01:29:00 GMT</pubDate></item><item><title>Enable the Cloudflare Pages build cache for Astro: setup and speed test</title><link>https://vervecode.dev/en/workflow/astro-cloudflare-pages-build-cache/</link><guid isPermaLink="true">https://vervecode.dev/en/workflow/astro-cloudflare-pages-build-cache/</guid><description>Turn on the Astro build cache in Cloudflare Pages and confirm that it works. On this site the build dropped from about 229 seconds to 81 seconds, because images are no longer converted again on every build. When there is no cache, lowering the AVIF and WebP effort cuts image processing time by more than half.</description><pubDate>Sat, 07 Nov 2026 01:28:00 GMT</pubDate></item><item><title>Rewrite a Hugo blog in Astro with GPT-6 Astra</title><link>https://vervecode.dev/en/ai/hugo-to-astro/</link><guid isPermaLink="true">https://vervecode.dev/en/ai/hugo-to-astro/</guid><description>I had GPT-6 Astra rewrite my Hugo blog in Astro while keeping the look, URLs, and features the same. This post covers the compatibility fixes, the Cloudflare Pages settings, and the checks I ran before release.</description><pubDate>Sat, 07 Nov 2026 01:27:00 GMT</pubDate></item><item><title>td-cli install and usage: let an AI agent operate TouchDesigner</title><link>https://vervecode.dev/en/touchdesigner/td-cli/</link><guid isPermaLink="true">https://vervecode.dev/en/touchdesigner/td-cli/</guid><description>Install td-cli, a skill, and the agent TOX so Claude Code can operate your TouchDesigner project directly. This article also covers upgrading older projects to 1.0.0 with measured speed differences between the old and new versions, and how to use AI for OSC signals and effects.</description><pubDate>Sat, 07 Nov 2026 01:26:00 GMT</pubDate></item><item><title>Set a default model and permissions for a Codex project with .codex/config.toml</title><link>https://vervecode.dev/en/ai/codex-project-config/</link><guid isPermaLink="true">https://vervecode.dev/en/ai/codex-project-config/</guid><description>Create .codex/config.toml in your project and Codex applies your model and permission settings every time it starts, so you no longer adjust them by hand.</description><pubDate>Sat, 07 Nov 2026 01:25:00 GMT</pubDate></item><item><title>Matt Pocock Skills: turn requirements into specs, tickets, and working code with an agent</title><link>https://vervecode.dev/en/ai/mattpocock-skills/</link><guid isPermaLink="true">https://vervecode.dev/en/ai/mattpocock-skills/</guid><description>Use Matt Pocock Skills to clarify requirements and keep them in writing, then turn them into a spec, split the spec into tickets, and implement the tickets one at a time. Every stage produces something you can check, so later development has a clear basis.</description><pubDate>Sat, 07 Nov 2026 01:24:00 GMT</pubDate></item><item><title>Unity CLI install guide: install Unity Editors from the command line without Unity Hub</title><link>https://vervecode.dev/en/unity/cli/</link><guid isPermaLink="true">https://vervecode.dev/en/unity/cli/</guid><description>Unity CLI is Unity’s official command-line tool. It installs Editors and modules and activates a license without opening Unity Hub. This guide covers installation on Windows, WSL, and Linux, how to check the download size and install location before you download, and how to connect Claude Code to Unity CLI with unity setup claude.</description><pubDate>Sat, 07 Nov 2026 01:23:00 GMT</pubDate></item><item><title>Run Codex in a dev container: Full Access without touching your system files</title><link>https://vervecode.dev/en/ai/dev-container/</link><guid isPermaLink="true">https://vervecode.dev/en/ai/dev-container/</guid><description>Run Codex inside a Docker container with VS Code Dev Containers, and even with Full Access it cannot reach system files or other folders outside the container. The project you mount into the container can still be damaged, so you recover it with Git.</description><pubDate>Sat, 07 Nov 2026 01:22:00 GMT</pubDate></item><item><title>Pi coding agent setup: essential extensions and Codex subscription login</title><link>https://vervecode.dev/en/ai/pi-coding-agent/</link><guid isPermaLink="true">https://vervecode.dev/en/ai/pi-coding-agent/</guid><description>Pi coding agent (also called Pi Agent) is a terminal AI agent that enables only four tools by default: read, write, edit, and bash. Everything else comes from extensions. This article covers installing Pi with npm, the web search, option prompt, and subagent extensions I install for development, and signing in with a ChatGPT Plus or Pro Codex subscription.</description><pubDate>Sat, 07 Nov 2026 01:21:00 GMT</pubDate></item><item><title>Change the VS Code display language and switch back to English</title><link>https://vervecode.dev/en/workflow/vscode-localization/</link><guid isPermaLink="true">https://vervecode.dev/en/workflow/vscode-localization/</guid><description>VS Code ships with an English interface, and every other display language comes from a Language Pack extension. Install the pack for your language, pick it with Configure Display Language, and restart. To return to English, run the same command and choose English. You don’t have to reinstall VS Code.</description><pubDate>Sat, 07 Nov 2026 01:20:00 GMT</pubDate></item><item><title>Set a different wallpaper on each monitor in Windows 11 with dual monitors</title><link>https://vervecode.dev/en/workflow/set-different-wallpaper-on-each-monitor/</link><guid isPermaLink="true">https://vervecode.dev/en/workflow/set-different-wallpaper-on-each-monitor/</guid><description>To show a different wallpaper on each monitor in Windows 11, right-click a picture under Settings &amp;gt; Personalization &amp;gt; Background and choose the monitor number. The same steps work for three or more monitors.</description><pubDate>Sat, 07 Nov 2026 01:19:00 GMT</pubDate></item><item><title>How to use TreeSize Free to find what is filling your Windows drive</title><link>https://vervecode.dev/en/workflow/treesize/</link><guid isPermaLink="true">https://vervecode.dev/en/workflow/treesize/</guid><description>When drive C is almost full and you do not know what is using the space, scan it with TreeSize Free. Folders are sorted by size, and expanding the largest item at each level leads you to the source. Scanning as administrator gives a more complete result.</description><pubDate>Sat, 07 Nov 2026 01:18:00 GMT</pubDate></item><item><title>Can you delete hiberfil.sys? Turn off hibernation in Windows to free disk space</title><link>https://vervecode.dev/en/workflow/hiberfil-sys/</link><guid isPermaLink="true">https://vervecode.dev/en/workflow/hiberfil-sys/</guid><description>hiberfil.sys is the Windows hibernation file. You cannot delete it directly. Run powercfg -h off as administrator to turn hibernation off and let Windows remove the file itself. Hibernate, Fast Startup, and hybrid sleep are disabled together, and powercfg -h on brings them back.</description><pubDate>Sat, 07 Nov 2026 01:17:00 GMT</pubDate></item><item><title>Minecraft Java Edition server setup: server.jar download, Java 25 and first start</title><link>https://vervecode.dev/en/games/minecraft-java-server/</link><guid isPermaLink="true">https://vervecode.dev/en/games/minecraft-java-server/</guid><description>A Minecraft Java Edition vanilla server needs only the official server.jar and Java. Install Java 25, download server.jar, create start.bat, change eula.txt to true and start the server, then add players to the whitelist with whitelist add. Version 26.3 turns the whitelist on by default, and Java 25 is required from 26.1.</description><pubDate>Sat, 07 Nov 2026 01:16:00 GMT</pubDate></item><item><title>Install OpenJDK on Windows with WinGet (PATH and JAVA_HOME set automatically)</title><link>https://vervecode.dev/en/workflow/openjdk/</link><guid isPermaLink="true">https://vervecode.dev/en/workflow/openjdk/</guid><description>On Windows, installing OpenJDK with WinGet takes one command, winget install –id Microsoft.OpenJDK.25 -e –source winget, and the installer sets PATH and JAVA_HOME for you. Reopen Command Prompt and verify with java –version and echo %JAVA_HOME%. To remove it, use winget uninstall.</description><pubDate>Sat, 07 Nov 2026 01:15:00 GMT</pubDate></item><item><title>Windows screenshot shortcuts: Win + Shift + S, PrtSc, and ShareX, PicPick, Snipaste</title><link>https://vervecode.dev/en/workflow/screenshot/</link><guid isPermaLink="true">https://vervecode.dev/en/workflow/screenshot/</guid><description>The most common screenshot shortcut in Windows 11 is Win + Shift + S. After you select an area, the image is copied to the clipboard and saved automatically to Pictures &amp;gt; Screenshots. PrtSc either opens Snipping Tool or only copies, depending on a setting, Alt + PrtSc copies without saving, and Win + PrtSc saves a file directly. If you want fixed hotkeys, automatic saving, or editing right after capture, use ShareX, PicPick, or Snipaste.</description><pubDate>Sat, 07 Nov 2026 01:14:00 GMT</pubDate></item><item><title>How to change the DNS server in Windows 11 (Cloudflare or Google public DNS)</title><link>https://vervecode.dev/en/workflow/windows-change-dns-server/</link><guid isPermaLink="true">https://vervecode.dev/en/workflow/windows-change-dns-server/</guid><description>In Windows 11 you can set Cloudflare or Google public DNS by hand. This guide covers where the setting is, how to check that it works, and how to go back to DHCP, and it explains the kinds of blocking that changing DNS cannot fix.</description><pubDate>Sat, 07 Nov 2026 01:13:00 GMT</pubDate></item><item><title>Set up Unity with VS Code or Cursor</title><link>https://vervecode.dev/en/unity/vscode-integration/</link><guid isPermaLink="true">https://vervecode.dev/en/unity/vscode-integration/</guid><description>Unity officially supports VS Code for writing C# scripts, while Cursor depends on a community-maintained open-source package. Microsoft’s license keeps the Unity and C# Dev Kit extensions out of Cursor. This guide covers the packages, extensions, and .NET SDK each editor needs.</description><pubDate>Sat, 07 Nov 2026 01:12:00 GMT</pubDate></item><item><title>Set up a Python project with uv and VS Code: .venv, packages, and running code on Windows</title><link>https://vervecode.dev/en/workflow/python-uv-vscode/</link><guid isPermaLink="true">https://vervecode.dev/en/workflow/python-uv-vscode/</guid><description>After you create a Python project with uv, VS Code finds the .venv inside the project on its own. On Windows, this covers installing uv, pinning a Python version, selecting the interpreter, and managing packages and running code with uv add, uv run, and uv sync, so you get a development environment you can rebuild on any computer.</description><pubDate>Sat, 07 Nov 2026 01:11:00 GMT</pubDate></item><item><title>Minecraft Bedrock shader packs: four Vibrant Visuals resource packs and how to install them</title><link>https://vervecode.dev/en/games/minecraft-bedrock-resource-packs/</link><guid isPermaLink="true">https://vervecode.dev/en/games/minecraft-bedrock-resource-packs/</guid><description>Four Minecraft Bedrock Edition resource packs for Vibrant Visuals, with screenshots from my tests, what each one looks like, how to install them, and what to check when Vibrant Visuals has no effect.</description><pubDate>Sat, 07 Nov 2026 01:10:00 GMT</pubDate></item><item><title>Prism Launcher guide: install a CurseForge modpack and handle blocked mods</title><link>https://vervecode.dev/en/games/prism-launcher/</link><guid isPermaLink="true">https://vervecode.dev/en/games/prism-launcher/</guid><description>Prism Launcher is an open-source launcher that manages multiple Minecraft instances and can search for and install CurseForge modpacks directly. When a mod’s author forbids third-party downloads, click Open Missing, download the missing jar in your browser, and Prism continues the installation once it detects the file. I used Prism Launcher 11.1.1 and installed RLCraft to show the steps.</description><pubDate>Sat, 07 Nov 2026 01:09:00 GMT</pubDate></item><item><title>Word on Mac replaces a Windows font and the layout shifts: install DFKai-SB (kaiu.ttf)</title><link>https://vervecode.dev/en/workflow/macos-word-font-kaiu/</link><guid isPermaLink="true">https://vervecode.dev/en/workflow/macos-word-font-kaiu/</guid><description>When a Word document from Windows names a font your Mac can’t find, Word swaps in another font and the line breaks and page breaks shift. DFKai-SB, the Traditional Chinese Kai font in Windows, is a clear example: macOS has a Kai font of its own, but under a different name, so Word doesn’t match it. Install the Windows font file on the Mac and Word reads the same font the document was written with.</description><pubDate>Sat, 07 Nov 2026 01:08:00 GMT</pubDate></item><item><title>Generate seamless game textures with Stable Diffusion</title><link>https://vervecode.dev/en/ai/sd-generate-scene-texture/</link><guid isPermaLink="true">https://vervecode.dev/en/ai/sd-generate-scene-texture/</guid><description>Stable Diffusion can generate square seamless textures on your own computer, which is a quick way to build placeholder game scenes in Unity.</description><pubDate>Sat, 07 Nov 2026 01:07:00 GMT</pubDate></item><item><title>Use an iPad as a second monitor for Windows with GlideX (Wi-Fi or USB)</title><link>https://vervecode.dev/en/workflow/extend-screen-to-ipad/</link><guid isPermaLink="true">https://vervecode.dev/en/workflow/extend-screen-to-ipad/</guid><description>Install GlideX on both Windows and the iPad, and you can extend the Windows desktop over Wi-Fi or USB. After connecting, set the display arrangement so the mouse moves in the same direction as the screens sit on your desk.</description><pubDate>Sat, 07 Nov 2026 01:06:00 GMT</pubDate></item><item><title>Word automatic numbering: multilevel lists for chapter headings, figure captions, and cross-references</title><link>https://vervecode.dev/en/workflow/word-heading-caption-numbering/</link><guid isPermaLink="true">https://vervecode.dev/en/workflow/word-heading-caption-numbering/</guid><description>Word can handle chapter and figure numbers for you: apply Heading 1 to 3 styles, link each level of a multilevel list to a heading style, and create figure numbers with Insert Caption and Cross-reference. After you add or remove a chapter or figure, press Ctrl + A and then F9, and the numbers renumber themselves. A thesis is the example here.</description><pubDate>Sat, 07 Nov 2026 01:05:00 GMT</pubDate></item><item><title>Minecraft OneBlock map install: one-block skyblock survival for Java 1.15 to 26.1</title><link>https://vervecode.dev/en/games/minecraft-oneblock/</link><guid isPermaLink="true">https://vervecode.dev/en/games/minecraft-oneblock/</guid><description>OneBlock by IJAMinecraft is a popular skyblock survival map for Minecraft Java Edition, and it currently supports up to Minecraft Java 26.1.</description><pubDate>Sat, 07 Nov 2026 01:04:00 GMT</pubDate></item><item><title>Thesis page numbers in Word: no number on the title page, Roman numerals for front matter, and numbering from 1 in the body</title><link>https://vervecode.dev/en/workflow/word-thesis-page-number/</link><guid isPermaLink="true">https://vervecode.dev/en/workflow/word-thesis-page-number/</guid><description>A thesis or long report often needs three page number schemes: nothing on the title page, Roman numerals for the front matter, and Arabic numerals starting at 1 for the body. Word allows one page number setting per section, so split the document into three sections with Next Page section breaks, turn off Link to Previous in the footers of the last two sections, and set the format and start number for each.</description><pubDate>Sat, 07 Nov 2026 01:03:00 GMT</pubDate></item><item><title>Minecraft commands list: gamemode creative, night vision, keepInventory and mobGriefing</title><link>https://vervecode.dev/en/games/minecraft-commands/</link><guid isPermaLink="true">https://vervecode.dev/en/games/minecraft-commands/</guid><description>A copy-and-paste list of the Minecraft commands players use most: switching to Creative or Survival, night vision, keepInventory, mobGriefing, fire spread, time, weather, giving items and finding a village. The syntax is for Java Edition, with Bedrock Edition differences noted.</description><pubDate>Sat, 07 Nov 2026 01:02:00 GMT</pubDate></item><item><title>Install the Pixelmon mod for Minecraft: Minecraft 1.21.1 with NeoForge</title><link>https://vervecode.dev/en/games/pixelmon/</link><guid isPermaLink="true">https://vervecode.dev/en/games/pixelmon/</guid><description>Pixelmon 9.4.1 supports Minecraft 1.21.1 and needs NeoForge 21.1.248 or later and Java 21. Create a 1.21.1 + NeoForge instance in Prism Launcher, search for Pixelmon under Download Mods, and after launch you can pick a starter Pokémon and begin.</description><pubDate>Sat, 07 Nov 2026 01:01:00 GMT</pubDate></item><item><title>Win + Ctrl + Shift + B: reset the graphics driver for a black screen after sleep or a frozen game</title><link>https://vervecode.dev/en/workflow/graphic-firmware-restart-shortcut/</link><guid isPermaLink="true">https://vervecode.dev/en/workflow/graphic-firmware-restart-shortcut/</guid><description>When the screen stays black after the PC wakes from sleep, pressing Win + Ctrl + Shift + B resets the graphics driver without a restart. A beep or a screen flicker means it worked. If nothing happens, check power and display mode, and finally update or roll back the driver in Safe Mode. A frozen game is handled by the Windows timeout detection and recovery mechanism, and Microsoft’s current documentation advises ordinary users not to change the TdrDelay registry value.</description><pubDate>Sat, 07 Nov 2026 01:00:00 GMT</pubDate></item></channel></rss>